Backrooms Maze
Project information
- Technology Used: Unity, Perforce, URP, JIRA
- Project Duration: 3 months
- Project URL: Link
Designed and developed a survival horror game like Theif with Unity, focusing on stealth mechanics. Responsible for creating the enemy AI, and implementing complex behaviour patterns to enhance gameplay challenges. Scripted a C# component to customize AI behaviour with waypoints or dynamic paths, including the ability to modify AI stats. Engineered sound and light detection features add depth to gameplay and enhance player immersion.